Game QA is part play, part engineering

Games change constantly: patches, seasons, events and balance tweaks, often across PC, console and mobile at once. Manual playtesting alone can't keep up, and automation alone can't tell you whether something feels wrong.

We automate what repeats, such as build smoke tests, menus, store flows and backend services, and point experienced testers at what needs a human: new content, edge-case play and the experience on real hardware.

What we test

Build smoke & regression

Automated boot, menus, save/load and core loops on every build.

Multiplayer services

Matchmaking, parties, lobbies and session hand-off under realistic latency.

Backend & live ops

Player accounts, inventories, events and config pushes, tested like any API.

In-game economy

Currencies, store, entitlements, receipt validation and anti-exploit checks.

Compatibility

GPU, OS, controller and device coverage, including low-end hardware.

Localisation

Text fit, fonts, right-to-left languages and region-specific content.

How we approach it

Requirements we prepare for

How we work with these teams

Gaming engagements often start with automated build smoke tests and backend API testing, then add performance testing for launches and a dedicated exploratory team for new content. See our QA automation, API testing and performance testing services.